

The game has considerable issues running on newer operating systems without modification, mainly caused by the broken DirectDraw renderer preventing the game from launching, combined with the deprecated SafeDisc 2 DRM in the retail version. The game and its expansion were only ever released digitally on Origin as part of the Command & Conquer: The Ultimate Collection package. While no official modding tools were released, the game quickly received a sizable modding and mapping community, whose projects remain popular well into the 2020s. Post-release support included 6 patches for the base game and only 1 for Yuri's Revenge, as well as a semi-official map editor (FinalAlert) compatible with both titles. The Yuri's Revenge expansion from October 2001 added two new campaigns, new units, and for the first time in the franchise, a third faction playable in both singleplayer and multiplayer. The game uses a heavily modified and optimized engine from its immediate predecessor, Command & Conquer: Tiberian Sun, albeit forked from a pre-release build. Hence, it was the first game in the series developed by largely a separate team, but the main Westwood team at Las Vegas contributed cutscenes, audio/music and input regardless. 10.5 Hero units in "Hollywood and Vain" mission lack their unique linesĬommand & Conquer: Red Alert 2 is a singleplayer and multiplayer bird's-eye view and isometric RTS game in the Command & Conquer series.Ī sequel to Command & Conquer: Red Alert was pitched by Westwood Studios co-founder Brett Sperry in 1999 to the studio's then-new Irvine subsidiary Westwood Pacific.9.9 Restore command-line argument support (The Ultimate Collection version).9.6 Some Windows elements flicker from behind the game.9.5 Game is purple/green colored and displays only on the other half of the screen.9.4 Black screen with switchable graphics.9.2 "Player already has the same serial" error.

9.1 String manager failed to initialize properly.
